mirror of
https://github.com/Vita3K/Vita3K.git
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39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
// Vita3K emulator project
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// Copyright (C) 2026 Vita3K team
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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#pragma once
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#include <emuenv/window.h>
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#include <gui/imgui_impl_sdl_state.h>
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union SDL_Event;
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struct SDL_Window;
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struct SDL_Cursor;
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IMGUI_API ImGui_State *ImGui_ImplSdl_Init(renderer::State *renderer, SDL_Window *window);
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IMGUI_API void ImGui_ImplSdl_Shutdown(ImGui_State *state);
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IMGUI_API void ImGui_ImplSdl_NewFrame(ImGui_State *state);
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IMGUI_API void ImGui_ImplSdl_RenderDrawData(ImGui_State *state);
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IMGUI_API bool ImGui_ImplSdl_ProcessEvent(ImGui_State *state, SDL_Event *event);
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IMGUI_API ImTextureID ImGui_ImplSdl_CreateTexture(ImGui_State *state, void *data, int width, int height);
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IMGUI_API void ImGui_ImplSdl_DeleteTexture(ImGui_State *state, ImTextureID texture);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects(ImGui_State *state);
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IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects(ImGui_State *state);
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