Files
c6d2db7fd4 shaders-builtin: Add SMAA filter (#4313)
* gl: Add FSR and expose all screen filters

FSR runs EASU then RCAS as fragment shaders; ES 3.0 emulates
textureGather. The Qt and Android filter lists now match Vulkan.
The FidelityFX headers are copied into shaders-builtin with 0u fixes.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* shaders: Skip clang-format for the FidelityFX headers

They are vendored copies, like AreaTex.h and SearchTex.h.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* vulkan: Wait for in-flight frames before resizing SMAA targets

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

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Co-authored-by: nishinji <nishinji@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 18:53:21 +09:00
..
2026-05-13 17:58:56 -04:00
2026-05-25 22:54:28 -04:00
2026-05-17 23:13:50 -04:00