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* gl: Add FSR and expose all screen filters FSR runs EASU then RCAS as fragment shaders; ES 3.0 emulates textureGather. The Qt and Android filter lists now match Vulkan. The FidelityFX headers are copied into shaders-builtin with 0u fixes. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * shaders: Skip clang-format for the FidelityFX headers They are vendored copies, like AreaTex.h and SearchTex.h. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * vulkan: Wait for in-flight frames before resizing SMAA targets Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: nishinji <nishinji@users.noreply.github.com> Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>