emulator: Refactor file structure (#557)

Also:
- external: update some submodules.
This commit is contained in:
Nicolas Jallamion
2019-08-28 15:52:07 +02:00
committed by Nick Renieris
parent dd195445cc
commit 06299de242
884 changed files with 128 additions and 130 deletions
+3
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add_executable(gen-modules gen-modules.cpp)
target_link_libraries(gen-modules PRIVATE yaml)
add_dependencies(gen-modules vita-headers)
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// Vita3K emulator project
// Copyright (C) 2018 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#include <yaml-cpp/yaml.h>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#else
#include <sys/stat.h>
#endif
#include <fstream>
#include <iostream>
using namespace YAML;
typedef std::map<std::string, std::string> Functions;
typedef std::map<std::string, Functions> Libraries;
typedef std::map<std::string, Libraries> Modules;
typedef Functions::value_type Function;
typedef Libraries::value_type Library;
typedef Modules::value_type Module;
static const std::string indent(" ");
static std::string dedupe(const std::string &name, const std::set<std::string> existing) {
std::string candidate = name;
while (existing.find(candidate) != existing.end()) {
candidate += "_dupe";
}
return candidate;
}
static Modules parse_db(const Node &db) {
Modules modules;
std::set<std::string> functions;
for (const auto &module : db["modules"]) {
const auto module_name = module.first.as<std::string>();
for (const auto &library : module.second["libraries"]) {
const auto library_name = library.first.as<std::string>();
const bool kernel = library.second["kernel"].as<bool>();
if (kernel) {
continue;
}
for (const auto &function : library.second["functions"]) {
const auto original_name = function.first.as<std::string>();
const auto deduped_name = dedupe(original_name, functions);
const auto function_nid = function.second.as<std::string>();
modules[module_name][library_name][deduped_name] = function_nid;
functions.insert(deduped_name);
}
}
}
return modules;
}
static void gen_license_comment(std::ostream &dst) {
dst << "// Vita3K emulator project" << std::endl;
dst << "// Copyright (C) 2018 Vita3K team" << std::endl;
dst << "//" << std::endl;
dst << "// This program is free software; you can redistribute it and/or modify" << std::endl;
dst << "// it under the terms of the GNU General Public License as published by" << std::endl;
dst << "// the Free Software Foundation; either version 2 of the License, or" << std::endl;
dst << "// (at your option) any later version." << std::endl;
dst << "//" << std::endl;
dst << "// This program is distributed in the hope that it will be useful," << std::endl;
dst << "// but WITHOUT ANY WARRANTY; without even the implied warranty of" << std::endl;
dst << "// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the" << std::endl;
dst << "// GNU General Public License for more details." << std::endl;
dst << "//" << std::endl;
dst << "// You should have received a copy of the GNU General Public License along" << std::endl;
dst << "// with this program; if not, write to the Free Software Foundation, Inc.," << std::endl;
dst << "// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA." << std::endl;
dst << std::endl;
}
static void gen_nids_h(const Modules &modules) {
std::ofstream out("src/emulator/nids/include/nids/nids.h");
gen_license_comment(out);
for (const Module &module : modules) {
out << "// Module \"" << module.first << "\"" << std::endl;
for (const Library &library : module.second) {
out << "// Library \"" << library.first << "\"" << std::endl;
for (const auto &function : library.second) {
out << "NID(" << function.first << ", " << function.second << ")" << std::endl;
}
}
}
}
static void gen_library_cpp(std::ostream &dst, const Library &library) {
gen_license_comment(dst);
dst << "#include \"" << library.first << ".h\"" << std::endl;
for (const Function &function : library.second) {
dst << std::endl;
dst << "EXPORT(int, " << function.first << ") {" << std::endl;
dst << indent << "return UNIMPLEMENTED();" << std::endl;
dst << "}" << std::endl;
}
dst << std::endl;
for (const Function &function : library.second) {
dst << "BRIDGE_IMPL(" << function.first << ")" << std::endl;
}
}
static void gen_library_h(std::ostream &dst, const Library &library) {
gen_license_comment(dst);
dst << "#pragma once" << std::endl;
dst << std::endl;
dst << "#include <module/module.h>" << std::endl;
dst << std::endl;
for (const auto &function : library.second) {
dst << "BRIDGE_DECL(" << function.first << ")" << std::endl;
}
}
static void gen_module_stubs(const Modules &modules) {
for (const Module &module : modules) {
const std::string module_path = "src/emulator/modules/" + module.first;
#ifdef WIN32
CreateDirectoryA(module_path.c_str(), nullptr);
#else
const int mode = S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH;
mkdir(module_path.c_str(), mode);
#endif
for (const Library &library : module.second) {
const std::string library_cpp_path = module_path + "/" + library.first + ".cpp";
const std::string library_h_path = module_path + "/" + library.first + ".h";
std::ofstream library_cpp(library_cpp_path.c_str());
gen_library_cpp(library_cpp, library);
std::ofstream library_h(library_h_path.c_str());
gen_library_h(library_h, library);
}
}
}
static void gen_modules_cmakelists(const Modules &modules) {
std::ofstream out("src/emulator/modules/CMakeLists.txt");
out << "add_library(modules STATIC";
for (const Module &module : modules) {
for (const Library &library : module.second) {
out << "\n\t" << module.first << "/" << library.first << ".cpp";
out << " " << module.first << "/" << library.first << ".h";
}
}
out << ")" << std::endl;
out << "target_link_libraries(modules PRIVATE module)" << std::endl;
}
int main(int argc, const char *argv[]) {
const Node db = LoadFile("src/external/vita-headers/db.yml");
const Modules modules = parse_db(db);
gen_nids_h(modules);
gen_module_stubs(modules);
gen_modules_cmakelists(modules);
return 0;
}
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PHONY := all package clean
rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
CC := arm-vita-eabi-gcc
CXX := arm-vita-eabi-g++
STRIP := arm-vita-eabi-strip
PROJECT_TITLE := NativeTool
PROJECT_TITLEID := FFFF00001
PROJECT := native-tool
CXXFLAGS += -std=c++11
SRC_C :=$(call rwildcard, src/, *.c)
SRC_CPP :=$(call rwildcard, src/, *.cpp)
SRC_GXP :=$(call rwildcard, src/, *.gxp)
OBJ_DIRS := $(addprefix out/, $(dir $(SRC_C:src/%.c=%.o))) $(addprefix out/, $(dir $(SRC_CPP:src/%.cpp=%.o)))
OBJS := $(addprefix out/, $(SRC_C:src/%.c=%.o)) $(addprefix out/, $(SRC_CPP:src/%.cpp=%.o))
GXP_HS := $(SRC_GXP:%.gxp=%.h)
.SECONDARY: $(GXP_HS)
all: package
package: $(PROJECT).vpk
$(PROJECT).vpk: eboot.bin param.sfo
vita-pack-vpk -s param.sfo -b eboot.bin \
--add sce_sys/icon0.png=sce_sys/icon0.png \
--add sce_sys/livearea/contents/bg.png=sce_sys/livearea/contents/bg.png \
--add sce_sys/livearea/contents/startup.png=sce_sys/livearea/contents/startup.png \
--add sce_sys/livearea/contents/template.xml=sce_sys/livearea/contents/template.xml \
$(PROJECT).vpk
eboot.bin: $(PROJECT).velf
vita-make-fself $(PROJECT).velf eboot.bin
param.sfo:
vita-mksfoex -s TITLE_ID="$(PROJECT_TITLEID)" "$(PROJECT_TITLE)" param.sfo
$(PROJECT).velf: $(PROJECT).elf
$(STRIP) -g $<
vita-elf-create $< $@
$(PROJECT).elf: $(OBJS)
$(CXX) -Wl,-q -o $@ $^ -lSceGxm_stub
$(OBJ_DIRS):
mkdir -p $@
out/%.o : src/%.cpp | $(OBJ_DIRS) $(GXP_HS)
echo $(SRC_GXP)
arm-vita-eabi-g++ -c $(CXXFLAGS) -o $@ $<
out/%.o : src/%.c | $(OBJ_DIRS) $(GXP_HS)
arm-vita-eabi-g++ -c -o $@ $<
%.h : %.gxp
xxd -i <$< >$@
clean:
rm -f $(PROJECT).velf $(PROJECT).elf $(PROJECT).vpk param.sfo eboot.bin $(OBJS) $(GXP_HS)
rm -r $(abspath $(OBJ_DIRS))
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<?xml version="1.0" encoding="utf-8"?>
<livearea style="a1" format-ver="01.00" content-rev="1">
<livearea-background>
<image>bg.png</image>
</livearea-background>
<gate>
<startup-image>startup.png</startup-image>
</gate>
</livearea>
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// Vita3K emulator project
// Copyright (C) 2018 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#include <psp2/gxm.h>
#include <psp2/kernel/processmgr.h>
#include <stdio.h>
static const uint8_t clear_f_gxp[] = {
#include "shaders/clear_f.h"
};
static const uint8_t clear_v_gxp[] = {
#include "shaders/clear_v.h"
};
static const uint8_t color_f_gxp[] = {
#include "shaders/color_f.h"
};
static const uint8_t color_v_gxp[] = {
#include "shaders/color_v.h"
};
static const uint8_t texture_f_gxp[] = {
#include "shaders/texture_f.h"
};
static const uint8_t texture_tint_f_gxp[] = {
#include "shaders/texture_tint_f.h"
};
static const uint8_t texture_v_gxp[] = {
#include "shaders/texture_v.h"
};
static void check(int result, const char *function, FILE *fp) {
if (result != 0) {
fprintf(fp, "%s failed (%d, 0x%x).\n", function, result, result);
fclose(fp);
fp = nullptr;
sceKernelExitProcess(1);
}
}
static void dump(FILE *fp, const SceGxmProgram *program, const char *name) {
fprintf(fp, "Program %s at address %p:\n", name, program);
const unsigned int size = sceGxmProgramGetSize(program);
const SceGxmProgramType type = sceGxmProgramGetType(program);
const SceBool is_discard_used = sceGxmProgramIsDiscardUsed(program);
const SceBool is_depth_replace_used = sceGxmProgramIsDepthReplaceUsed(program);
const SceBool is_sprite_coord_used = sceGxmProgramIsSpriteCoordUsed(program);
const unsigned int default_uniform_buffer_size = sceGxmProgramGetDefaultUniformBufferSize(program);
const unsigned int param_count = sceGxmProgramGetParameterCount(program);
fprintf(fp, "\tSize = %u\n", size);
fprintf(fp, "\tType = %u\n", type);
fprintf(fp, "\tIs discard used? = %u\n", is_discard_used);
fprintf(fp, "\tIs depth replace used? = %u\n", is_depth_replace_used);
fprintf(fp, "\tIs sprite coord used? = %u\n", is_sprite_coord_used);
fprintf(fp, "\tDefault uniform buffer size = %u\n", default_uniform_buffer_size);
fprintf(fp, "\t%u parameter(s)\n", param_count);
for (unsigned int param_index = 0; param_index < param_count; ++param_index) {
const SceGxmProgramParameter *const parameter = sceGxmProgramGetParameter(program, param_index);
const int offset = reinterpret_cast<const char *>(parameter) - reinterpret_cast<const char *>(program);
fprintf(fp, "\tParameter %u at address %p (offset = %d)\n", param_index, parameter, offset);
const SceGxmParameterCategory category = sceGxmProgramParameterGetCategory(parameter);
const char *const name = sceGxmProgramParameterGetName(parameter);
const SceGxmParameterSemantic semantic = sceGxmProgramParameterGetSemantic(parameter);
const unsigned int semantic_index = sceGxmProgramParameterGetSemanticIndex(parameter);
const SceGxmParameterType param_type = sceGxmProgramParameterGetType(parameter);
const unsigned int component_count = sceGxmProgramParameterGetComponentCount(parameter);
const unsigned int array_size = sceGxmProgramParameterGetArraySize(parameter);
const unsigned int resource_index = sceGxmProgramParameterGetResourceIndex(parameter);
const unsigned int container_index = sceGxmProgramParameterGetContainerIndex(parameter);
const SceBool is_sampler_cube = sceGxmProgramParameterIsSamplerCube(parameter);
fprintf(fp, "\t\tCategory = %u\n", category);
fprintf(fp, "\t\tName = %s\n", name);
fprintf(fp, "\t\tSemantic = %u\n", semantic);
fprintf(fp, "\t\tSemantic index = %u\n", semantic_index);
fprintf(fp, "\t\tType = %u\n", param_type);
fprintf(fp, "\t\tComponent count = %u\n", component_count);
fprintf(fp, "\t\tArray size = %u\n", array_size);
fprintf(fp, "\t\tResource index = %u\n", resource_index);
fprintf(fp, "\t\tContainer index = %u\n", container_index);
fprintf(fp, "\t\tIs sampler cube = %u\n", is_sampler_cube);
}
}
static void display_callback(const void *data) {
}
int main(int argc, char *argv[]) {
FILE *fp = fopen("ux0:/data/hello.txt", "w");
if (fp == nullptr) {
sceKernelExitProcess(1);
return 1;
}
fprintf(fp, "Started.\n");
SceGxmInitializeParams params = {};
params.displayQueueCallback = &display_callback;
params.displayQueueCallbackDataSize = 4;
params.displayQueueMaxPendingCount = 2;
params.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
check(sceGxmInitialize(&params), "sceGxmInitialize", fp);
#define SHADER(name) dump(fp, reinterpret_cast<const SceGxmProgram *>(name##_gxp), #name);
#include "shaders.h"
#undef SHADER
fprintf(fp, "Exiting normally.\n");
fclose(fp);
fp = nullptr;
sceKernelExitProcess(0);
return 0;
}
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// Vita3K emulator project
// Copyright (C) 2018 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
SHADER(clear_f)
SHADER(clear_v)
SHADER(color_f)
SHADER(color_v)
SHADER(texture_f)
SHADER(texture_tint_f)
SHADER(texture_v)
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