// Vita3K emulator project
// Copyright (C) 2026 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#pragma once

#include <cstdint>
#include <ctime>
#include <map>
#include <string>

enum CompatibilityState {
    UNKNOWN = -1,
    NOTHING,
    BOOTABLE,
    INTRO,
    MENU,
    INGAME_LESS,
    INGAME_MORE,
    PLAYABLE,
};

struct Compatibility {
    uint32_t issue_id;
    CompatibilityState state = UNKNOWN;
    time_t updated_at;
};

struct UpdateInfo {
    std::string latest_ver;
    bool needs_update;
};

struct CompatState {
    bool compat_db_loaded = false;
    bool log_compat_warn = false;
    std::string db_updated_at;
    uint32_t db_issue_count{};

    std::map<std::string, Compatibility> app_compat_db;
};
