// Vita3K emulator project
// Copyright (C) 2026 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#pragma once

#include <cstdint>

namespace shader::usse {

using Imm1 = uint8_t;
using Imm2 = uint8_t;
using Imm3 = uint8_t;
using Imm4 = uint8_t;
using Imm5 = uint8_t;
using Imm6 = uint8_t;
using Imm7 = uint8_t;
using Imm8 = uint8_t;
using Imm9 = uint16_t;
using Imm10 = uint16_t;
using Imm11 = uint16_t;
using Imm12 = uint16_t;
using Imm13 = uint16_t;
using Imm14 = uint16_t;
using Imm15 = uint16_t;
using Imm16 = uint16_t;
using Imm17 = uint32_t;
using Imm18 = uint32_t;
using Imm19 = uint32_t;
using Imm20 = uint32_t;
using Imm21 = uint32_t;
using Imm22 = uint32_t;
using Imm23 = uint32_t;
using Imm24 = uint32_t;
using Imm25 = uint32_t;
using Imm26 = uint32_t;
using Imm27 = uint32_t;
using Imm28 = uint32_t;
using Imm29 = uint32_t;
using Imm30 = uint32_t;
using Imm31 = uint32_t;
using Imm32 = uint32_t;
using Imm33 = uint64_t;
using Imm34 = uint64_t;
using Imm35 = uint64_t;
using Imm36 = uint64_t;
using Imm37 = uint64_t;
using Imm38 = uint64_t;
using Imm39 = uint64_t;
using Imm40 = uint64_t;
using Imm41 = uint64_t;
using Imm42 = uint64_t;
using Imm43 = uint64_t;
using Imm44 = uint64_t;
using Imm45 = uint64_t;
using Imm46 = uint64_t;
using Imm47 = uint64_t;
using Imm48 = uint64_t;
using Imm49 = uint64_t;
using Imm50 = uint64_t;
using Imm51 = uint64_t;
using Imm52 = uint64_t;
using Imm53 = uint64_t;
using Imm54 = uint64_t;
using Imm55 = uint64_t;
using Imm56 = uint64_t;
using Imm57 = uint64_t;
using Imm58 = uint64_t;
using Imm59 = uint64_t;
using Imm60 = uint64_t;
using Imm61 = uint64_t;
using Imm62 = uint64_t;
using Imm63 = uint64_t;
using Imm64 = uint64_t;

} // namespace shader::usse
