// Translatable string keys mapped to i18n catalog paths.
LANG_STRING(ok, "common.ok")
LANG_STRING(cancel, "common.cancel")
LANG_STRING(yes, "common.yes")
LANG_STRING(no, "common.no")
LANG_STRING(delete_, "common.delete")
LANG_STRING(submit, "common.submit")
LANG_STRING(please_wait, "common.please_wait")
LANG_STRING(an_error_occurred, "common.an_error_occurred")
LANG_STRING(could_not_load, "common.could_not_load")
LANG_STRING(could_not_save, "common.could_not_save")
LANG_STRING(file_corrupted, "common.file_corrupted")
LANG_STRING(microphone_disabled, "common.microphone_disabled")
LANG_STRING(save_title, "dialog.save_data.save.title")
LANG_STRING(load_title, "dialog.save_data.load.title")
LANG_STRING(saving, "dialog.save_data.save.saving")
LANG_STRING(loading, "dialog.save_data.load.loading")
LANG_STRING(saving_complete, "dialog.save_data.save.saving_complete")
LANG_STRING(load_complete, "dialog.save_data.load.load_complete")
LANG_STRING(deletion_complete, "dialog.save_data.delete.deletion_complete")
LANG_STRING(new_saved_data, "dialog.save_data.save.new_saved_data")
LANG_STRING(no_saved_data, "dialog.save_data.load.no_saved_data")
LANG_STRING(save_the_data, "dialog.save_data.save.save_the_data")
LANG_STRING(load_saved_data, "dialog.save_data.load.load_saved_data")
LANG_STRING(delete_saved_data, "dialog.save_data.delete.delete_saved_data")
LANG_STRING(overwrite_saved_data, "dialog.save_data.save.overwrite_saved_data")
LANG_STRING(cancel_saving, "dialog.save_data.save.cancel_saving")
LANG_STRING(cancel_loading, "dialog.save_data.load.cancel_loading")
LANG_STRING(cancel_deleting, "dialog.save_data.delete.cancel_deleting")
LANG_STRING(warning_saving, "dialog.save_data.save.warning_saving")
LANG_STRING(could_not_save_dialog, "dialog.save_data.save.could_not_save")
LANG_STRING(not_free_space, "dialog.save_data.save.not_free_space")
LANG_STRING(save_details, "dialog.save_data.info.details")
LANG_STRING(save_updated, "dialog.save_data.info.updated")
LANG_STRING(preparing_start_app, "dialog.trophy.preparing_start_app")
LANG_STRING(trophy_earned, "overlay.trophy_earned")
LANG_STRING(load_app_failed_msg, "message.load_app_failed")
LANG_STRING(emulation_paused, "overlay.emulation_paused")
LANG_STRING(press_ps_to_continue, "overlay.press_ps_to_continue")
LANG_STRING(compiling_shaders, "overlay.compiling_shaders")
