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* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh * Implemented D-Pad support for Gaia Colossus and Super Sonic * Improved touchpad sensitivity
27 lines
763 B
C++
27 lines
763 B
C++
#pragma once
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#include <SWA.inl>
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namespace SWA
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{
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class CWorldMapCamera : public CCameraController
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{
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public:
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be<float> m_Pitch;
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be<float> m_Yaw;
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be<float> m_Distance;
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be<float> m_RotationSpeed;
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SWA_INSERT_PADDING(0x08);
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bool m_CanMove;
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SWA_INSERT_PADDING(0x34);
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be<float> m_TiltToEarthTransitionSpeed;
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};
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Pitch, 0xD0);
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Yaw, 0xD4);
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_Distance, 0xD8);
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_RotationSpeed, 0xDC);
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_CanMove, 0xE8);
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SWA_ASSERT_OFFSETOF(CWorldMapCamera, m_TiltToEarthTransitionSpeed, 0x120);
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}
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