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https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-07-11 01:24:03 +02:00
add workaround for single terrain block XML skipping the collision drawing logic collision view
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@@ -1,3 +1,4 @@
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#include "misc_patches.h"
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#include <api/SWA.h>
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <ui/game_window.h>
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#include <user/achievement_manager.h>
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#include <user/achievement_manager.h>
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@@ -204,3 +205,43 @@ bool StageCollisionDebugViewMidAsmHook(PPCRegister& r27)
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return false;
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return false;
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}
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}
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// The game is set up so that after parsing the Stage.set.xml it checks if TerrainInfoFile is found or not.
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// Based on the result of that it will either draw terrain or debug collision (if enabled).
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//
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// The XMLs in the game are populated like this generally speaking:
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// <Terrain>
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// <TerrainInfoFile>terrain</TerrainInfoFile>
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// <GIAtlas>1</GIAtlas>
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// </Terrain>
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// <Terrain>
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// <RigidBodyContainer>collision</RigidBodyContainer>
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// <IsCollisionRender>false</IsCollisionRender>
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// </Terrain>
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//
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// In some cases however, the information in these two Terrain blocks is combined into one block,
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// which makes the logic checking TerrainInfoFile's contents only fire once, and with success only, as such
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// the logic for drawing collision will never execute.
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//
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// To combat this we check if both types returned with some value from the XML file, which indicates that its
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// a single Terrain block, and if so we store that information so we can later on re-use to manually fire the
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// logic controlling the drawing of the debug collision view.
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void StageCollisionDebugViewStoreXmlTypeMidAsmHook(PPCRegister& r1)
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{
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uint8_t* base = g_memory.base;
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const char* rigidBodyContainer = (const char*)(base + PPC_LOAD_U32(r1.u32 + 108));
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const char* terrainInfoFile = (const char*)(base + PPC_LOAD_U32(r1.u32 + 132));
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if (*rigidBodyContainer != '\0' && *terrainInfoFile != '\0')
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{
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g_singleTerrainBlockXml = true;
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}
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}
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bool StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook()
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{
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bool runCollisionViewDrawLogic = g_singleTerrainBlockXml;
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g_singleTerrainBlockXml = false;
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return runCollisionViewDrawLogic;
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}
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@@ -0,0 +1,3 @@
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#pragma once
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static bool g_singleTerrainBlockXml = false;
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@@ -1147,3 +1147,13 @@ name = "StageCollisionDebugViewMidAsmHook"
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address = 0x825648F8
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address = 0x825648F8
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registers = ["r27"]
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registers = ["r27"]
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jump_address_on_true = 0x825648FC
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jump_address_on_true = 0x825648FC
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[[midasm_hook]]
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name = "StageCollisionDebugViewStoreXmlTypeMidAsmHook"
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address = 0x8256422C
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registers = ["r1"]
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[[midasm_hook]]
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name = "StageCollisionDebugViewSingleTerrainBlockXmlMidAsmHook"
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address = 0x82564B00
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jump_address_on_true = 0x82564764
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