Interpolate barrels in Spagonia Night to fix softlock at high frame rates. (#153)

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Skyth (Asilkan) authored and GitHub committed 2025-01-23 19:41:15 +03:00
1 parent 372c04fedd
commit ca6b42e20e
5 files changed
+85

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@@ -17,6 +17,7 @@ namespace Hedgehog::Math
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
class CVector4
+1
View File
@@ -59,6 +59,7 @@
#include "SWA/CSD/CsdTexListMirage.h"
#include "SWA/CSD/GameObjectCSD.h"
#include "SWA/Camera/Camera.h"
#include "SWA/CharacterUtility/CharacterProxy.h"
#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
#include "SWA/HUD/Loading/Loading.h"
#include "SWA/HUD/Pause/HudPause.h"
@@ -0,0 +1,14 @@
#pragma once
#include <Hedgehog/Math/Vector.h>
namespace SWA
{
class CCharacterProxy
{
public:
SWA_INSERT_PADDING(0x120);
Hedgehog::Math::CVector m_Position;
Hedgehog::Math::CVector m_Velocity;
};
}