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Interpolate barrels in Spagonia Night to fix softlock at high frame rates. (#153)
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@@ -17,6 +17,7 @@ namespace Hedgehog::Math
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be<float> X;
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be<float> Y;
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be<float> Z;
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be<float> W;
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};
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class CVector4
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@@ -59,6 +59,7 @@
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#include "SWA/CSD/CsdTexListMirage.h"
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#include "SWA/CSD/GameObjectCSD.h"
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#include "SWA/Camera/Camera.h"
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#include "SWA/CharacterUtility/CharacterProxy.h"
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#include "SWA/HUD/GeneralWindow/GeneralWindow.h"
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#include "SWA/HUD/Loading/Loading.h"
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#include "SWA/HUD/Pause/HudPause.h"
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@@ -0,0 +1,14 @@
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#pragma once
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#include <Hedgehog/Math/Vector.h>
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namespace SWA
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{
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class CCharacterProxy
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{
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public:
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SWA_INSERT_PADDING(0x120);
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Hedgehog::Math::CVector m_Position;
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Hedgehog::Math::CVector m_Velocity;
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};
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}
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