Files
RMG/Source/RMG-Input/Utilities/Sdl3ButtonLabelToString.cpp
T
2025-10-18 01:23:50 +02:00

54 lines
1.3 KiB
C++

/*
* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Sdl3ButtonLabelToString.hpp"
#include <SDL3/SDL.h>
using namespace Utilities;
QString Utilities::Sdl3ButtonLabelToString(SDL_GamepadButtonLabel label)
{
QString buttonName;
switch (label)
{
case SDL_GAMEPAD_BUTTON_LABEL_A:
buttonName = "a";
break;
case SDL_GAMEPAD_BUTTON_LABEL_B:
buttonName = "b";
break;
case SDL_GAMEPAD_BUTTON_LABEL_X:
buttonName = "x";
break;
case SDL_GAMEPAD_BUTTON_LABEL_Y:
buttonName = "y";
break;
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
buttonName = "cross";
break;
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
buttonName = "circle";
break;
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
buttonName = "square";
break;
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
buttonName = "triangle";
break;
default:
break;
}
return buttonName;
}