mirror of
https://github.com/Rosalie241/RMG.git
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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Sdl3ButtonLabelToString.hpp"
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#include <SDL3/SDL.h>
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using namespace Utilities;
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QString Utilities::Sdl3ButtonLabelToString(SDL_GamepadButtonLabel label)
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{
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QString buttonName;
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switch (label)
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{
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case SDL_GAMEPAD_BUTTON_LABEL_A:
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buttonName = "a";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_B:
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buttonName = "b";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_X:
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buttonName = "x";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_Y:
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buttonName = "y";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
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buttonName = "cross";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
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buttonName = "circle";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
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buttonName = "square";
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break;
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case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
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buttonName = "triangle";
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break;
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default:
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break;
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}
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return buttonName;
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}
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