mirror of
https://github.com/Rosalie241/RMG.git
synced 2026-07-24 15:44:01 +02:00
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "SDLThread.hpp"
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#include <SDL.h>
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using namespace Thread;
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SDLThread::SDLThread(QObject *parent) : QThread(parent)
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{
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}
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SDLThread::~SDLThread()
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{
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if (this->isRunning())
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{
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this->StopLoop();
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}
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}
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void SDLThread::StopLoop(void)
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{
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this->keepLoopRunning = false;
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while (this->isRunning())
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{
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// wait until we're not running anymore
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}
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}
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SDLThreadAction SDLThread::GetCurrentAction(void)
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{
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return this->currentAction;
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}
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void SDLThread::SetAction(SDLThreadAction action)
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{
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this->currentAction = action;
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}
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void SDLThread::run(void)
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{
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while (this->keepLoopRunning)
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{
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switch (this->currentAction)
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{
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default:
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case SDLThreadAction::None:
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break;
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case SDLThreadAction::SDLPumpEvents:
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{
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SDL_PumpEvents();
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} break;
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case SDLThreadAction::GetInputDevices:
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{
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// force re-fresh joystick list
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SDL_JoystickUpdate();
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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const char* name;
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if (SDL_IsGameController(i))
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{
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name = SDL_GameControllerNameForIndex(i);
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}
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else
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{
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name = SDL_JoystickNameForIndex(i);
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}
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if (name != nullptr)
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{
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emit this->OnInputDeviceFound(QString(name), i);
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}
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}
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this->currentAction = SDLThreadAction::None;
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emit this->OnDeviceSearchFinished();
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} break;
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}
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// sleep for 10ms
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QThread::msleep(10);
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}
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}
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