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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef OPTIONSDIALOG_HPP
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#define OPTIONSDIALOG_HPP
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#include <QDialog>
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#include <string>
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#include <SDL.h>
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#include "ui_OptionsDialog.h"
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struct OptionsDialogSettings
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{
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// controller settings
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int ControllerPak = 0;
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std::string GameboyRom;
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std::string GameboySave;
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// UI settings
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bool RemoveDuplicateMappings = false;
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bool FilterEventsForButtons = true;
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bool FilterEventsForAxis = true;
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};
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namespace UserInterface
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{
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class OptionsDialog : public QDialog, private Ui::OptionsDialog
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{
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Q_OBJECT
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public:
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OptionsDialog(QWidget *parent, OptionsDialogSettings settings,
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SDL_Joystick* joystick, SDL_GameController* controller);
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OptionsDialogSettings GetSettings();
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protected:
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void accept() Q_DECL_OVERRIDE;
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private:
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OptionsDialogSettings settings;
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SDL_Joystick* currentJoystick = nullptr;
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SDL_GameController* currentController = nullptr;
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void setIconsForEmulationInfoText(void);
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void hideEmulationInfoText(void);
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private slots:
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void on_controllerPakComboBox_currentIndexChanged(int index);
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void on_changeGameboyRomButton_clicked();
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void on_changeGameboySaveButton_clicked();
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void on_testRumbleButton_clicked();
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};
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}
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#endif // OPTIONSDIALOG_HPP
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