Files
RMG/Source/RMG-Input/UserInterface/OptionsDialog.cpp
T
2025-03-13 22:07:12 +01:00

149 lines
4.8 KiB
C++

/*
* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "OptionsDialog.hpp"
#include <QFileDialog>
#include <QMessageBox>
#include <SDL.h>
#include <RMG-Core/Emulation.hpp>
#include <RMG-Core/Settings.hpp>
using namespace UserInterface;
OptionsDialog::OptionsDialog(QWidget* parent, OptionsDialogSettings settings,
SDL_Joystick* joystick, SDL_GameController* controller) : QDialog(parent, Qt::WindowSystemMenuHint | Qt::WindowTitleHint)
{
this->setupUi(this);
this->setIconsForEmulationInfoText();
this->controllerPakComboBox->setCurrentIndex(settings.ControllerPak);
this->gameboyRomLineEdit->setText(QString::fromStdString(settings.GameboyRom));
this->gameboySaveLineEdit->setText(QString::fromStdString(settings.GameboySave));
this->removeDuplicateMappingsCheckbox->setChecked(settings.RemoveDuplicateMappings);
this->filterEventsForButtonsCheckBox->setChecked(settings.FilterEventsForButtons);
this->filterEventsForAxisCheckBox->setChecked(settings.FilterEventsForAxis);
// global settings
this->sdlControllerModeComboBox->setCurrentIndex(CoreSettingsGetIntValue(SettingsID::Input_ControllerMode));
if (!CoreIsEmulationRunning() && !CoreIsEmulationPaused())
{
this->hideEmulationInfoText();
}
this->currentJoystick = joystick;
this->currentController = controller;
this->testRumbleButton->setVisible(settings.ControllerPak == 1);
this->testRumbleButton->setEnabled(this->currentJoystick != nullptr || this->currentController != nullptr);
}
OptionsDialogSettings OptionsDialog::GetSettings()
{
return this->settings;
}
void OptionsDialog::setIconsForEmulationInfoText(void)
{
QLabel* labels[] = {
this->infoIconLabel_0
};
QIcon infoIcon = QIcon::fromTheme("information-line");
QPixmap infoIconPixmap = infoIcon.pixmap(16, 16);
for (QLabel* label : labels)
{
label->setPixmap(infoIconPixmap);
}
}
void OptionsDialog::hideEmulationInfoText(void)
{
QHBoxLayout *layouts[] = {this->emulationInfoLayout_1};
for (const auto &layout : layouts)
{
for (int i = 0; i < layout->count(); i++)
{
QWidget *widget = layout->itemAt(i)->widget();
widget->hide();
}
}
}
void OptionsDialog::accept()
{
this->settings.ControllerPak = this->controllerPakComboBox->currentIndex();
this->settings.GameboyRom = this->gameboyRomLineEdit->text().toStdString();
this->settings.GameboySave = this->gameboySaveLineEdit->text().toStdString();
this->settings.RemoveDuplicateMappings = this->removeDuplicateMappingsCheckbox->isChecked();
this->settings.FilterEventsForButtons = this->filterEventsForButtonsCheckBox->isChecked();
this->settings.FilterEventsForAxis = this->filterEventsForAxisCheckBox->isChecked();
// save global settings now
CoreSettingsSetValue(SettingsID::Input_ControllerMode, this->sdlControllerModeComboBox->currentIndex());
QDialog::accept();
}
void OptionsDialog::on_controllerPakComboBox_currentIndexChanged(int index)
{
this->testRumbleButton->setVisible(index == 1);
}
void OptionsDialog::on_changeGameboyRomButton_clicked()
{
QString gameBoyRom = QFileDialog::getOpenFileName(this, tr("Open Gameboy ROM"), "", "Gameboy ROM (*.gb *.gbc)");
if (!gameBoyRom.isEmpty())
{
this->gameboyRomLineEdit->setText(QDir::toNativeSeparators(gameBoyRom));
}
}
void OptionsDialog::on_changeGameboySaveButton_clicked()
{
QString gameBoySave = QFileDialog::getOpenFileName(this, tr("Open Gameboy Save"), "", "Gameboy save (*.sav *.ram)");
if (!gameBoySave.isEmpty())
{
this->gameboySaveLineEdit->setText(QDir::toNativeSeparators(gameBoySave));
}
}
void OptionsDialog::on_testRumbleButton_clicked()
{
#if SDL_VERSION_ATLEAST(2,0,18)
if ((this->currentJoystick != nullptr && SDL_JoystickHasRumble(this->currentJoystick) != SDL_TRUE) ||
(this->currentController != nullptr && SDL_GameControllerHasRumble(this->currentController) != SDL_TRUE))
{
QMessageBox msgBox(this);
msgBox.setIcon(QMessageBox::Icon::Critical);
msgBox.setWindowTitle("Error");
msgBox.setText("Controller doesn't support rumble");
msgBox.addButton(QMessageBox::Ok);
msgBox.exec();
return;
}
#endif
if (this->currentJoystick != nullptr)
{
SDL_JoystickRumble(this->currentJoystick, 0xFFFF, 0xFFFF, 1500);
}
else
{
SDL_GameControllerRumble(this->currentController, 0xFFFF, 0xFFFF, 1500);
}
}