Files
RMG/Source/RMG-Input/Thread/SDLThread.cpp
T
2025-03-13 22:07:12 +01:00

114 lines
3.1 KiB
C++

/*
* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "SDLThread.hpp"
#include <SDL.h>
using namespace Thread;
SDLThread::SDLThread(QObject *parent) : QThread(parent)
{
}
SDLThread::~SDLThread()
{
if (this->isRunning())
{
this->StopLoop();
}
}
void SDLThread::StopLoop(void)
{
this->keepLoopRunning = false;
while (this->isRunning())
{
// wait until we're not running anymore
}
}
SDLThreadAction SDLThread::GetCurrentAction(void)
{
return this->currentAction;
}
void SDLThread::SetAction(SDLThreadAction action)
{
this->currentAction = action;
}
void SDLThread::run(void)
{
while (this->keepLoopRunning)
{
switch (this->currentAction)
{
default:
case SDLThreadAction::None:
break;
case SDLThreadAction::SDLPumpEvents:
{
SDL_PumpEvents();
} break;
case SDLThreadAction::GetInputDevices:
{
// force re-fresh joystick list
SDL_JoystickUpdate();
QString name;
QString path;
QString serial;
SDL_GameController* controller;
SDL_Joystick* joystick;
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
if (SDL_IsGameController(i))
{
controller = SDL_GameControllerOpen(i);
if (controller == nullptr)
{ // skip invalid controllers
continue;
}
name = SDL_GameControllerName(controller);
path = SDL_GameControllerPath(controller);
serial = SDL_GameControllerGetSerial(controller);
SDL_GameControllerClose(controller);
}
else
{
joystick = SDL_JoystickOpen(i);
if (joystick == nullptr)
{ // skip invalid joysticks
continue;
}
name = SDL_JoystickName(joystick);
path = SDL_JoystickPath(joystick);
serial = SDL_JoystickGetSerial(joystick);
SDL_JoystickClose(joystick);
}
if (name != nullptr)
{
emit this->OnInputDeviceFound(name, path, serial, i);
}
}
this->currentAction = SDLThreadAction::None;
emit this->OnDeviceSearchFinished();
} break;
}
// sleep for 10ms
QThread::msleep(10);
}
}