Files
RMG/Source/RMG-Input/Thread/SDLThread.cpp
T
2026-01-13 12:55:48 +01:00

144 lines
4.4 KiB
C++

/*
* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
* Copyright (C) 2020-2026 Rosalie Wanders <rosalie@mailbox.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "SDLThread.hpp"
#include "main.hpp"
#include <RMG-Core/m64p/api/m64p_types.h>
#include <SDL3/SDL.h>
using namespace Thread;
SDLThread::SDLThread(QObject *parent) : QThread(parent)
{
}
SDLThread::~SDLThread()
{
if (this->isRunning())
{
this->StopLoop();
}
}
void SDLThread::StopLoop(void)
{
this->keepLoopRunning = false;
while (this->isRunning())
{
// wait until we're not running anymore
}
}
SDLThreadAction SDLThread::GetCurrentAction(void)
{
return this->currentAction;
}
void SDLThread::SetAction(SDLThreadAction action)
{
this->currentAction = action;
}
void SDLThread::run(void)
{
while (this->keepLoopRunning)
{
switch (this->currentAction)
{
default:
case SDLThreadAction::None:
break;
case SDLThreadAction::SDLPumpEvents:
{
SDL_PumpEvents();
} break;
case SDLThreadAction::GetInputDevices:
{
// force re-fresh joystick list
SDL_UpdateJoysticks();
QString name;
QString path;
QString serial;
QString errorMessage;
SDL_Gamepad* controller;
SDL_Joystick* joystick;
int joysticksCount = 0;
SDL_JoystickID* joysticks = SDL_GetJoysticks(&joysticksCount);
if (joysticks == nullptr)
{
errorMessage = "SDLThread::run() SDL_GetJoysticks Failed: ";
errorMessage += SDL_GetError();
PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
// ensure count is reset
joysticksCount = 0;
}
for (int i = 0; i < joysticksCount; i++)
{
SDL_JoystickID joystickId = joysticks[i];
if (SDL_IsGamepad(joystickId))
{
controller = SDL_OpenGamepad(joystickId);
if (controller == nullptr)
{ // skip invalid controllers
errorMessage = "SDLThread::run(): SDL_OpenGamepad Failed: ";
errorMessage += SDL_GetError();
PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
continue;
}
name = SDL_GetGamepadName(controller);
path = SDL_GetGamepadPath(controller);
serial = SDL_GetGamepadSerial(controller);
SDL_CloseGamepad(controller);
}
else
{
joystick = SDL_OpenJoystick(joystickId);
if (joystick == nullptr)
{ // skip invalid joysticks
errorMessage = "SDLThread::run(): SDL_OpenJoystick Failed: ";
errorMessage += SDL_GetError();
PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
continue;
}
name = SDL_GetJoystickName(joystick);
path = SDL_GetJoystickPath(joystick);
serial = SDL_GetJoystickSerial(joystick);
SDL_CloseJoystick(joystick);
}
if (name != nullptr)
{
emit this->OnInputDeviceFound(name, path, serial, joystickId);
}
}
this->currentAction = SDLThreadAction::None;
emit this->OnDeviceSearchFinished();
if (joysticks != nullptr)
{
SDL_free(joysticks);
}
} break;
}
// sleep for 10ms
QThread::msleep(10);
}
}