mirror of
https://github.com/Rosalie241/RMG.git
synced 2026-07-11 01:24:01 +02:00
144 lines
4.4 KiB
C++
144 lines
4.4 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020-2025 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "SDLThread.hpp"
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#include "main.hpp"
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#include <RMG-Core/m64p/api/m64p_types.h>
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#include <SDL3/SDL.h>
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using namespace Thread;
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SDLThread::SDLThread(QObject *parent) : QThread(parent)
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{
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}
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SDLThread::~SDLThread()
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{
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if (this->isRunning())
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{
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this->StopLoop();
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}
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}
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void SDLThread::StopLoop(void)
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{
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this->keepLoopRunning = false;
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while (this->isRunning())
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{
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// wait until we're not running anymore
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}
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}
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SDLThreadAction SDLThread::GetCurrentAction(void)
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{
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return this->currentAction;
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}
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void SDLThread::SetAction(SDLThreadAction action)
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{
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this->currentAction = action;
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}
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void SDLThread::run(void)
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{
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while (this->keepLoopRunning)
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{
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switch (this->currentAction)
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{
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default:
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case SDLThreadAction::None:
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break;
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case SDLThreadAction::SDLPumpEvents:
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{
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SDL_PumpEvents();
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} break;
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case SDLThreadAction::GetInputDevices:
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{
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// force re-fresh joystick list
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SDL_UpdateJoysticks();
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QString name;
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QString path;
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QString serial;
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QString errorMessage;
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SDL_Gamepad* controller;
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SDL_Joystick* joystick;
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int joysticksCount = 0;
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SDL_JoystickID* joysticks = SDL_GetJoysticks(&joysticksCount);
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if (joysticks == nullptr)
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{
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errorMessage = "SDLThread::run() SDL_GetJoysticks Failed: ";
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errorMessage += SDL_GetError();
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PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
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// ensure count is reset
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joysticksCount = 0;
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}
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for (int i = 0; i < joysticksCount; i++)
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{
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SDL_JoystickID joystickId = joysticks[i];
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if (SDL_IsGamepad(joystickId))
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{
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controller = SDL_OpenGamepad(joystickId);
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if (controller == nullptr)
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{ // skip invalid controllers
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errorMessage = "SDLThread::run(): SDL_OpenGamepad Failed: ";
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errorMessage += SDL_GetError();
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PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
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continue;
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}
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name = SDL_GetGamepadName(controller);
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path = SDL_GetGamepadPath(controller);
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serial = SDL_GetGamepadSerial(controller);
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SDL_CloseGamepad(controller);
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}
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else
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{
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joystick = SDL_OpenJoystick(joystickId);
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if (joystick == nullptr)
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{ // skip invalid joysticks
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errorMessage = "SDLThread::run(): SDL_OpenJoystick Failed: ";
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errorMessage += SDL_GetError();
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PluginDebugMessage(M64MSG_ERROR, errorMessage.toStdString());
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continue;
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}
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name = SDL_GetJoystickName(joystick);
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path = SDL_GetJoystickPath(joystick);
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serial = SDL_GetJoystickSerial(joystick);
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SDL_CloseJoystick(joystick);
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}
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if (name != nullptr)
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{
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emit this->OnInputDeviceFound(name, path, serial, joystickId);
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}
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}
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this->currentAction = SDLThreadAction::None;
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emit this->OnDeviceSearchFinished();
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if (joysticks != nullptr)
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{
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SDL_free(joysticks);
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}
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} break;
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}
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// sleep for 10ms
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QThread::msleep(10);
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}
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}
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