mirror of
https://github.com/Rosalie241/RMG.git
synced 2026-07-11 01:24:01 +02:00
326 lines
8.3 KiB
C++
326 lines
8.3 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Settings/Settings.hpp"
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#include "MediaLoader.hpp"
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#include "RomSettings.hpp"
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#include "Emulation.hpp"
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#include "m64p/Api.hpp"
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#include "GDBStub.hpp"
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#include "Plugins.hpp"
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#include "Cheats.hpp"
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#include "Error.hpp"
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#include "Rom.hpp"
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#ifdef DISCORD_RPC
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#include "DiscordRpc.hpp"
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#endif // DISCORD_RPC
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//
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// Local Functions
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//
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static bool get_emulation_state(m64p_emu_state* state)
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{
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std::string error;
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m64p_error ret;
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if (!m64p::Core.IsHooked())
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{
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return false;
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}
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ret = m64p::Core.DoCommand(M64CMD_CORE_STATE_QUERY, M64CORE_EMU_STATE, state);
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if (ret != M64ERR_SUCCESS)
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{
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error = "get_emulation_state m64p::Core.DoCommand(M64CMD_CORE_STATE_QUERY) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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CoreSetError(error);
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}
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return ret == M64ERR_SUCCESS;
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}
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static void apply_coresettings_overlay(void)
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{
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CoreSettingsSetValue(SettingsID::Core_RandomizeInterrupt, CoreSettingsGetBoolValue(SettingsID::CoreOverlay_RandomizeInterrupt));
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CoreSettingsSetValue(SettingsID::Core_CPU_Emulator, CoreSettingsGetIntValue(SettingsID::CoreOverlay_CPU_Emulator));
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CoreSettingsSetValue(SettingsID::Core_DisableExtraMem, CoreSettingsGetBoolValue(SettingsID::CoreOverlay_DisableExtraMem));
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CoreSettingsSetValue(SettingsID::Core_EnableDebugger, CoreSettingsGetBoolValue(SettingsID::CoreOverlay_EnableDebugger));
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CoreSettingsSetValue(SettingsID::Core_CountPerOp, CoreSettingsGetIntValue(SettingsID::CoreOverlay_CountPerOp));
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CoreSettingsSetValue(SettingsID::Core_CountPerOpDenomPot, CoreSettingsGetIntValue(SettingsID::CoreOverlay_CountPerOpDenomPot));
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CoreSettingsSetValue(SettingsID::Core_SiDmaDuration, CoreSettingsGetIntValue(SettingsID::CoreOverlay_SiDmaDuration));
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CoreSettingsSetValue(SettingsID::Core_SaveFileNameFormat, CoreSettingsGetIntValue(SettingsID::CoreOverLay_SaveFileNameFormat));
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}
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static void apply_game_coresettings_overlay(void)
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{
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std::string section;
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CoreRomSettings romSettings;
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bool overrideCoreSettings;
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// when we fail to retrieve the rom settings, return
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if (!CoreGetCurrentDefaultRomSettings(romSettings))
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{
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return;
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}
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section = romSettings.MD5;
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// when we don't need to override the core settings, return
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overrideCoreSettings = CoreSettingsGetBoolValue(SettingsID::Game_OverrideCoreSettings, section);
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if (!overrideCoreSettings)
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{
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return;
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}
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// apply settings overlay
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CoreSettingsSetValue(SettingsID::Core_RandomizeInterrupt, CoreSettingsGetBoolValue(SettingsID::Game_RandomizeInterrupt, section));
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CoreSettingsSetValue(SettingsID::Core_CPU_Emulator, CoreSettingsGetIntValue(SettingsID::Game_CPU_Emulator, section));
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CoreSettingsSetValue(SettingsID::Core_CountPerOpDenomPot, CoreSettingsGetIntValue(SettingsID::Game_CountPerOpDenomPot, section));
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}
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//
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// Exported Functions
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//
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#include <iostream>
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bool CoreStartEmulation(std::filesystem::path n64rom, std::filesystem::path n64ddrom)
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{
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std::string error;
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m64p_error ret;
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CoreRomType type;
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// TODO: don't hardcode it here
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// the overlay will be copied later here
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CoreSettingsSetValue(SettingsID::CoreOverlay_EnableDebugger, true);
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if (!CoreGDBStubInit(5001))
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{
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return false;
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}
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if (!CoreOpenRom(n64rom))
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{
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return false;
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}
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if (!CoreApplyRomPluginSettings())
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{
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CoreApplyPluginSettings();
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CoreCloseRom();
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return false;
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}
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if (!CoreArePluginsReady())
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{
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CoreApplyPluginSettings();
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CoreCloseRom();
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return false;
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}
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if (!CoreAttachPlugins())
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{
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CoreApplyPluginSettings();
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CoreCloseRom();
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return false;
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}
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if (!CoreApplyCheats())
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{
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CoreDetachPlugins();
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CoreApplyPluginSettings();
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CoreCloseRom();
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return false;
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}
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if (!CoreGetRomType(type))
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{
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CoreClearCheats();
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CoreDetachPlugins();
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CoreApplyPluginSettings();
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CoreCloseRom();
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return false;
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}
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// set disk file in media loader when ROM is a cartridge
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if (type == CoreRomType::Cartridge)
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{
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CoreMediaLoaderSetDiskFile(n64ddrom);
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}
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// apply core settings overlay
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apply_coresettings_overlay();
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// apply game core settings overrides
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apply_game_coresettings_overlay();
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#ifdef DISCORD_RPC
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CoreDiscordRpcUpdate(true);
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#endif // DISCORD_RPC
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ret = m64p::Core.DoCommand(M64CMD_EXECUTE, 0, nullptr);
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if (ret != M64ERR_SUCCESS)
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{
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error = "CoreStartEmulation m64p::Core.DoCommand(M64CMD_EXECUTE) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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}
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CoreGDBStubShutdown();
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CoreClearCheats();
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CoreDetachPlugins();
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CoreCloseRom();
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// restore plugin settings
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CoreApplyPluginSettings();
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// reset media loader state
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CoreResetMediaLoader();
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#ifdef DISCORD_RPC
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CoreDiscordRpcUpdate(false);
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#endif // DISCORD_RPC
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// we need to set the emulation error last,
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// to prevent the other functions from
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// overriding the emulation error
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CoreSetError(error);
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return ret == M64ERR_SUCCESS;
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}
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bool CoreStopEmulation(void)
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{
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std::string error;
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m64p_error ret;
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if (!m64p::Core.IsHooked())
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{
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return false;
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}
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ret = m64p::Core.DoCommand(M64CMD_STOP, 0, nullptr);
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if (ret != M64ERR_SUCCESS)
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{
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error = "CoreStopEmulation m64p::Core.DoCommand(M64CMD_STOP) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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CoreSetError(error);
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return false;
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}
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return ret == M64ERR_SUCCESS;
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}
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bool CorePauseEmulation(void)
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{
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std::string error;
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m64p_error ret;
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if (!m64p::Core.IsHooked())
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{
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return false;
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}
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if (!CoreIsEmulationRunning())
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{
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error = "CorePauseEmulation Failed: ";
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error += "cannot pause emulation when emulation isn't running!";\
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CoreSetError(error);
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return false;
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}
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ret = m64p::Core.DoCommand(M64CMD_PAUSE, 0, nullptr);
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if (ret != M64ERR_SUCCESS)
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{
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error = "CorePauseEmulation m64p::Core.DoCommand(M64CMD_PAUSE) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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CoreSetError(error);
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}
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return ret == M64ERR_SUCCESS;
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}
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bool CoreResumeEmulation(void)
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{
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std::string error;
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m64p_error ret;
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if (!m64p::Core.IsHooked())
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{
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return false;
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}
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if (!CoreIsEmulationPaused())
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{
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error = "CoreIsEmulationPaused Failed: ";
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error += "cannot resume emulation when emulation isn't paused!";
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CoreSetError(error);
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return false;
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}
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ret = m64p::Core.DoCommand(M64CMD_RESUME, 0, nullptr);
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if (ret != M64ERR_SUCCESS)
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{
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error = "CoreResumeEmulation m64p::Core.DoCommand(M64CMD_RESUME) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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CoreSetError(error);
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}
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return ret == M64ERR_SUCCESS;
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}
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bool CoreResetEmulation(bool hard)
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{
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std::string error;
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m64p_error ret;
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if (!m64p::Core.IsHooked())
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{
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return false;
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}
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if (CoreIsEmulationPaused())
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{
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error = "CoreResetEmulation Failed: ";
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error += "cannot reset emulation when paused!";
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CoreSetError(error);
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return false;
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}
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if (!CoreIsEmulationRunning())
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{
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error = "CoreResetEmulation Failed: ";
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error += "cannot reset emulation when emulation isn't running!";
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CoreSetError(error);
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return false;
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}
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ret = m64p::Core.DoCommand(M64CMD_RESET, hard, nullptr);
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if (ret != M64ERR_SUCCESS)
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{
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error = "CoreResetEmulation m64p::Core.DoCommand(M64CMD_RESET) Failed: ";
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error += m64p::Core.ErrorMessage(ret);
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CoreSetError(error);
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}
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return ret == M64ERR_SUCCESS;
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}
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bool CoreIsEmulationRunning(void)
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{
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m64p_emu_state state = M64EMU_STOPPED;
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return get_emulation_state(&state) && state == M64EMU_RUNNING;
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}
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bool CoreIsEmulationPaused(void)
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{
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m64p_emu_state state = M64EMU_STOPPED;
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return get_emulation_state(&state) && state == M64EMU_PAUSED;
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}
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