Files
RMG/Source/RMG/OnScreenDisplay.cpp
T

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6.0 KiB
C++

/*
* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
* Copyright (C) 2020 Rosalie Wanders <rosalie@mailbox.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "OnScreenDisplay.hpp"
#include <RMG-Core/Core.hpp>
#include <imgui.h>
#include <backends/imgui_impl_opengl3.h>
#include <chrono>
//
// Local Variables
//
static bool l_Initialized = false;
static bool l_Enabled = false;
static bool l_RenderingPaused = false;
static std::chrono::time_point<std::chrono::high_resolution_clock> l_MessageTime;
static std::string l_Message;
static int l_MessagePosition = 1;
static float l_MessagePaddingX = 20.0f;
static float l_MessagePaddingY = 20.0f;
static float l_BackgroundRed = 1.0f;
static float l_BackgroundGreen = 1.0f;
static float l_BackgroundBlue = 1.0f;
static float l_BackgroundAlpha = 1.0f;
static float l_TextRed = 1.0f;
static float l_TextGreen = 1.0f;
static float l_TextBlue = 1.0f;
static float l_TextAlpha = 1.0f;
static int l_MessageDuration = 3;
//
// Exported Functions
//
bool OnScreenDisplayInit(void)
{
if (l_Initialized)
{
return false;
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui::StyleColorsDark();
if (!ImGui_ImplOpenGL3_Init())
{
return false;
}
l_Initialized = true;
return true;
}
void OnScreenDisplayShutdown(void)
{
if (!l_Initialized)
{
return;
}
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext();
l_Message = "";
l_Initialized = false;
l_RenderingPaused = false;
}
void OnScreenDisplayLoadSettings(void)
{
l_Enabled = CoreSettingsGetBoolValue(SettingsID::GUI_OnScreenDisplayEnabled);
l_MessagePosition = CoreSettingsGetIntValue(SettingsID::GUI_OnScreenDisplayLocation);
l_MessagePaddingX = CoreSettingsGetIntValue(SettingsID::GUI_OnScreenDisplayPaddingX);
l_MessagePaddingY = CoreSettingsGetIntValue(SettingsID::GUI_OnScreenDisplayPaddingY);
l_MessageDuration = CoreSettingsGetIntValue(SettingsID::GUI_OnScreenDisplayDuration);
std::vector<int> backgroundColor = CoreSettingsGetIntListValue(SettingsID::GUI_OnScreenDisplayBackgroundColor);
std::vector<int> textColor = CoreSettingsGetIntListValue(SettingsID::GUI_OnScreenDisplayTextColor);
if (backgroundColor.size() == 4)
{
l_BackgroundRed = backgroundColor.at(0) / 255.0f;
l_BackgroundGreen = backgroundColor.at(1) / 255.0f;
l_BackgroundBlue = backgroundColor.at(2) / 255.0f;
l_BackgroundAlpha = backgroundColor.at(3) / 255.0f;
}
if (textColor.size() == 4)
{
l_TextRed = textColor.at(0) / 255.0f;
l_TextGreen = textColor.at(1) / 255.0f;
l_TextBlue = textColor.at(2) / 255.0f;
l_TextAlpha = textColor.at(3) / 255.0f;
}
}
bool OnScreenDisplaySetDisplaySize(int width, int height)
{
if (!l_Initialized)
{
return false;
}
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.DisplaySize = ImVec2((float)width, (float)height);
return true;
}
void OnScreenDisplaySetMessage(std::string message)
{
if (!l_Initialized)
{
return;
}
l_Message = message;
l_MessageTime = std::chrono::high_resolution_clock::now();
}
void OnScreenDisplayRender(void)
{
if (!l_Initialized || !l_Enabled || l_RenderingPaused || l_Message.empty())
{
return;
}
const auto currentTime = std::chrono::high_resolution_clock::now();
const int secondsPassed = std::chrono::duration_cast<std::chrono::seconds>(currentTime - l_MessageTime).count();
if (secondsPassed >= l_MessageDuration)
{
return;
}
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGuiIO& io = ImGui::GetIO();
// right bottom = ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - 20.0f, io.DisplaySize.y - 20.0f), ImGuiCond_Always, ImVec2(1.0f, 1.0f));
// right top = ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - 20.0f, 20.0f), ImGuiCond_Always, ImVec2(1.0f, 0));
// left bottom = ImGui::SetNextWindowPos(ImVec2(20.0f, io.DisplaySize.y - 20.0f), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
// left top = ImGui::SetNextWindowPos(ImVec2(20.0f, 20.0f), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
switch (l_MessagePosition)
{
default:
case 0: // left bottom
ImGui::SetNextWindowPos(ImVec2(l_MessagePaddingX, io.DisplaySize.y - l_MessagePaddingY), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
break;
case 1: // left top
ImGui::SetNextWindowPos(ImVec2(l_MessagePaddingX, l_MessagePaddingY), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
break;
case 2: // right top
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - l_MessagePaddingX, l_MessagePaddingY), ImGuiCond_Always, ImVec2(1.0f, 0));
break;
case 3: // right bottom
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x - l_MessagePaddingX, io.DisplaySize.y - l_MessagePaddingY), ImGuiCond_Always, ImVec2(1.0f, 1.0f));
break;
}
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(l_BackgroundRed, l_BackgroundGreen, l_BackgroundBlue, l_BackgroundAlpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(l_TextRed, l_TextGreen, l_TextBlue, l_TextAlpha));
ImGui::Begin("Message", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing);
ImGui::Text("%s", l_Message.c_str());
ImGui::End();
ImGui::PopStyleColor(2);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void OnScreenDisplayPause(void)
{
l_RenderingPaused = true;
}
void OnScreenDisplayResume(void)
{
l_RenderingPaused = false;
}