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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef HOTKEYSDIALOG_HPP
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#define HOTKEYSDIALOG_HPP
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#include <QDialog>
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#include <string>
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#include <SDL.h>
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#include <RMG-Core/Core.hpp>
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#include "ui_HotkeysDialog.h"
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namespace UserInterface
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{
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struct HotkeySettingMapping
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{
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std::vector<int> inputTypes;
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std::vector<int> inputData;
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std::vector<int> extraInputData;
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std::vector<std::string> inputText;
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SettingsID inputTypeSettingsId;
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SettingsID nameSettingsId;
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SettingsID dataSettingsId;
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SettingsID extraDataSettingsId;
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};
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class HotkeysDialog : public QDialog, private Ui::HotkeysDialog
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{
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Q_OBJECT
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private:
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SDL_JoystickID currentJoystickId = -1;
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bool isCurrentJoystickGameController = false;
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bool filterEventsForButtons = false;
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bool removeDuplicates = false;
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struct hotkeySettingMapping
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{
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Widget::HotkeyButton* button;
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SettingsID inputTypeSettingsId;
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SettingsID nameSettingsId;
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SettingsID dataSettingsId;
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SettingsID extraDataSettingsId;
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};
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QList<hotkeySettingMapping> hotkeySettingMappings;
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Widget::HotkeyButton* currentHotkeyButton = nullptr;
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public:
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HotkeysDialog(QWidget *parent, QList<HotkeySettingMapping> hotkeySettingMappings,
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bool isGameController, SDL_JoystickID joystickId,
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bool filterEvents, bool removeDuplicates);
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QList<HotkeySettingMapping> GetSettingMappings();
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public slots:
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void on_MainDialog_SdlEvent(SDL_Event* event);
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void on_HotkeyButton_Released(Widget::HotkeyButton* button);
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void on_HotkeyButton_TimerFinished(Widget::HotkeyButton* button);
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void on_HotkeyButton_StateFinished(Widget::HotkeyButton* button);
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};
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}
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#endif // HOTKEYSDIALOG_HPP
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