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preserve-emulation/RMG
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mirror of https://github.com/Rosalie241/RMG.git synced 2026-10-26 03:08:49 +01:00
Code Issues Packages Projects Releases Wiki Activity
746 Commits 16 Branches 90 Tags
v0.3.2
Commit Graph
13 Commits
Author SHA1 Message Date
Rosalie Wanders eea3ec7f95 RMG-Input: load SDL_GameControllerDB 2023-02-06 16:01:15 +01:00
Rosalie Wanders 8ccdc415bc RMG-Input: implement support for mapping multiple inputs 2023-02-04 22:28:37 +01:00
porcino 52952942e9 RMG-Input: correct simulate_deadzone (#86) 2023-01-18 23:31:26 +01:00
Rosalie Wanders 04142f71bf RMG-Input: remove range option 2022-11-23 16:33:43 +01:00
Rosalie Wanders e5aa57f0d0 RMG-Input: move octagonal functions to main.cpp 2022-11-23 16:19:45 +01:00
JaxonWasTaken e1180bc574 RMG-Input: implement octagonal input range
The implementation takes configured deadzone and range into account,
with 9% deadzone equating to the real N64 deadzone.
2022-11-23 10:29:34 +01:00
Rosalie Wanders 67758aa84a RMG-Input: simplify apply_gameboy_settings() 2022-11-17 02:06:32 +01:00
Rosalie Wanders 64a725bf35 RMG-Input: remove debug std::cout 2022-11-17 01:26:15 +01:00
Rosalie Wanders 93c75a5b0b RMG-Input: add transfer pak support 2022-11-17 01:18:36 +01:00
Rosalie Wanders 994e3587e3 RMG-Core: allow real-time controller pak switching 2022-11-15 00:33:36 +01:00
Rosalie Wanders 49906b6825 RMG-Input: implement per game profiles 2022-11-14 00:20:06 +01:00
Rosalie Wanders b33b8f9ac8 RMG-Input: set ControlInfo Type in InitiateControllers() 2022-09-10 18:53:16 +02:00
Rosalie Wanders 1eac1b2b3f Introduce RMG-Input (for linux only) 2022-09-10 18:42:56 +02:00
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