70 Commits
Author SHA1 Message Date
Rosalie Wanders cd36bdbd59 RMG-Input: improve letter casing 2024-07-01 14:54:56 +02:00
Rosalie Wanders 8660efe2dc RMG-Input: fix ci build failure 2024-04-30 13:30:55 +02:00
Rosalie Wanders a47160714a RMG-Input: make 'Test Rumble' button visible when rumble pak is selected 2024-04-30 13:22:33 +02:00
Rosalie Wanders 9155faf1d2 RMG-Input: implement 'Test Rumble' button in the options dialog 2024-04-30 13:17:16 +02:00
Rosalie Wanders 86c240f669 RMG-Input: correct types in for loops 2024-03-25 22:05:40 +01:00
Rosalie Wanders ea8e9d6227 RMG-Input: use QDir::toNativeSeparators() 2023-12-17 15:57:30 +01:00
Rosalie Wanders 180877a518 RMG-Input: fix warnings about implicit capture of this 2023-08-29 19:37:01 +02:00
Rosalie Wanders 45cb32b429 RMG-Input: improve handling of deleting the game section 2023-08-26 21:34:14 +02:00
Rosalie Wanders 6c66268002 RMG-Input: fix CheckInputDeviceSettings() not working correctly in some cases 2023-08-26 21:33:41 +02:00
Rosalie Wanders 1e03d59592 RMG-Input: improve hasAnyGameSettingChanged() in ControllerWidget.cpp 2023-08-26 21:04:44 +02:00
Rosalie Wanders c1643aff28 RMG-Input: fix joystick hat handling in ControllerWidget.cpp 2023-08-05 22:09:36 +02:00
Rosalie Wanders 409a42ec3d RMG-Input: fix joystick hats not visualizing properly 2023-08-04 06:06:32 +02:00
Rosalie Wanders 662023c24d RMG-Input: implement support for joystick hats 2023-07-30 22:19:11 +02:00
Rosalie Wanders 34915876e5 RMG-Input: don't try to open device when it's VRU in MainDialog.cpp 2023-07-21 23:40:11 +02:00
Rosalie Wanders 3db473f0df RMG-Input: fix button slots 2023-07-19 10:55:19 +02:00
JaxonWasTakenandGitHub 57c5af0f30 RMG-Input: refactor deadzone and sensitivity (#143)
* rework application of deadzone

 * Move application of deadzone outside octagon simulation.
 * Scale result after applying deadzone back to the range ±[0, 1].
 * Remove deadzone from octagon simulation, as a real N64 controller can
   output output values in the full range.

* move application of sensitivity

The sensitivity is only for the real controller and doesn't really have
anything to do with simulating an octagon, so we move its application to
the processing of input from the real controller.

* use std::hypot instead of manual calculation
2023-07-17 14:12:44 +02:00
Rosalie Wanders 43c3e55466 RMG-Input: add hotkeys for inc/decr save state slot and switching paks 2023-07-16 16:43:17 +02:00
Rosalie Wanders f223b88803 RMG-Input: add support for joystick/triggers in HotkeysDialog.cpp 2023-07-16 15:36:06 +02:00
Rosalie Wanders 32d2a12331 RMG-Input: (wip) introduce controller hotkeys 2023-07-07 15:54:40 +02:00
Rosalie Wanders 6f6310c776 RMG-Input: only expose VRU for Player 4 2023-07-02 18:00:36 +02:00
Rosalie Wanders e45fcdfb3e RMG-Input: add VRU support 2023-07-01 01:15:54 +02:00
Rosalie Wanders 689d8debb1 RMG-Input: implement PluginConfig2() and PluginConfig2HasRomConfig() 2023-04-06 14:11:20 +02:00
Rosalie Wanders 9f620f276d RMG-Input: account for versions which didn't have the sensitivity setting 2023-04-05 16:18:56 +02:00
JaxonWasTakenandGitHub e3787b5ccf RMG-Input: implement "Analog Stick Sensitivity" 2023-03-31 19:47:31 +02:00
Rosalie Wanders ac63f4809f RMG-Input: fix for loop in MainDialog::accept() 2023-02-14 13:44:55 +01:00
Rosalie Wanders 4391ebd94a RMG-Input: fix RevertSettings not deleting profile sections in some cases 2023-02-12 21:54:20 +01:00
Rosalie Wanders 081029e3d1 RMG-Input: fix reset button not working 2023-02-12 21:48:14 +01:00
Rosalie Wanders 304afbb50d RMG-Input: add Input_FilterEventsFor{Buttons,Axis} settings 2023-02-11 19:47:12 +01:00
Rosalie Wanders 1c07d032ef RMG-Input: account for added profiles in RevertSettings() 2023-02-11 15:18:44 +01:00
Rosalie Wanders c500a17b1a RMG-Input: implement reverting settings & improve saving 2023-02-11 14:33:30 +01:00
Rosalie Wanders 83af0ff4af RMG-Input: improve per game profile handling 2023-02-11 13:41:26 +01:00
Rosalie Wanders 42597a76f0 RMG-Input: handle automatic input device in CheckInputDeviceSettings() 2023-02-11 13:09:32 +01:00
Rosalie Wanders 3c124d8519 RMG-Input: change size policy for top UI elements 2023-02-10 15:01:31 +01:00
Rosalie Wanders 12e0dac777 RMG-Input: store & use initial size in MappingButton 2023-02-10 13:45:31 +01:00
Rosalie Wanders 3bbd29916b RMG-Input: implement creation of profiles 2023-02-09 21:55:45 +01:00
Rosalie Wanders 6516330289 RMG-Input: slight UI changes 2023-02-09 21:53:47 +01:00
Rosalie Wanders 0628ea920b RMG-Input: introduce 'Automatic' input device 2023-02-09 21:53:47 +01:00
Rosalie Wanders ce43955784 RMG-Input: remove 'Invert Axis Mapped To LRZ' 2023-02-05 20:02:25 +01:00
Rosalie Wanders e85f4f4309 RMG-Input: filter SDL events based on joystick type 2023-02-05 20:02:25 +01:00
Rosalie Wanders 8ccdc415bc RMG-Input: implement support for mapping multiple inputs 2023-02-04 22:28:37 +01:00
Rosalie Wanders 81dc449637 RMG-Input: force refresh deadzone label value 2023-01-18 21:04:37 +01:00
Rosalie Wanders 3d195c6a4d RMG: overhaul UI 2022-12-27 23:54:54 +01:00
Rosalie Wanders d5834de5e7 RMG-Input: disable Input_RemoveDuplicateMappings on linux 2022-12-27 23:25:53 +01:00
Rosalie Wanders 0f3e70706d RMG-Input: allow removing/resetting the main profile 2022-12-14 18:50:55 +01:00
Rosalie Wanders 722ca67b87 RMG-Input: enable close button on all dialogs 2022-12-14 18:41:34 +01:00
Rosalie Wanders 3f027fad63 RMG-Input: force call on_controllerPluggedCheckBox_toggled() 2022-12-14 00:13:35 +01:00
Rosalie Wanders 70830ae016 RMG-Input: do nothing in CheckInputDeviceSettings() when combobox is empty 2022-12-13 23:31:56 +01:00
Rosalie Wanders 8a88a736ad RMG-Input: actually add required svg resource 2022-12-13 23:02:39 +01:00
Rosalie Wanders d580d2be9a RMG-Input: add Z-Trigger to the svg & hook it up to ControllerImageWidget 2022-12-13 22:53:03 +01:00
Rosalie Wanders e112ae75eb RMG-Input: prepare for Qt6 2022-12-11 22:35:18 +01:00