RMG-Input: implement "Analog Stick Sensitivity"

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JaxonWasTaken authored and GitHub committed 2023-03-31 19:47:31 +02:00
1 parent 3d81a052c6
commit e3787b5ccf
8 files changed
+99 -19

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@@ -10,8 +10,8 @@
#include "ControllerImageWidget.hpp"
#include <QSvgRenderer>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <QPainter>
#include <QResizeEvent>
@@ -62,6 +62,15 @@ void ControllerImageWidget::SetDeadzone(int value)
}
}
void ControllerImageWidget::SetSensitivity(int value)
{
if (this->sensitivityValue != value)
{
this->sensitivityValue = value;
this->needImageUpdate = true;
}
}
void ControllerImageWidget::ClearControllerState()
{
// reset button state
@@ -153,27 +162,35 @@ void ControllerImageWidget::paintEvent(QPaintEvent *event)
renderer.setAspectRatioMode(Qt::AspectRatioMode::KeepAspectRatio);
QRectF rectF = renderer.viewBoxF();
double offsetx = 0, offsety = 0;
const int width = rectF.width();
const int height = rectF.height();
// we'll move the analog stick by a percentage
// of the total width/height from the image
const double maxOffsety = ((double)(height * 0.12265f) / 2);
const double maxOffsetx = maxOffsety;
const double dist = sqrt(pow(this->xAxisState, 2) + pow(this->yAxisState, 2));
const double absoluteMaxOffset = ((double)(height * 0.12265f) / 2);
// slope as in line gradient
const double offsetSlope = absoluteMaxOffset / 100;
// take sensitivity into account
const double sensitivityFactor = this->sensitivityValue / 100.0;
const double sensitivityAdjustedMaxOffset = absoluteMaxOffset * std::min(sensitivityFactor, 1.0);
double offsetDeadzone = this->deadzoneValue * sensitivityFactor * offsetSlope;
int offsetx = this->xAxisState * sensitivityFactor * offsetSlope;
int offsety = this->yAxisState * sensitivityFactor * offsetSlope;
const double offsetDist = sqrt(pow(offsetx, 2) + pow(offsety, 2));
// take deadzone into account
if (dist > this->deadzoneValue)
// deadzone grows with sensitivity such that the deadzone
// is always a percentage of the real stick range
if (offsetDist <= offsetDeadzone)
{
offsetx = (maxOffsetx / 100 * this->xAxisState);
offsety = (maxOffsety / 100 * this->yAxisState);
offsetx = 0;
offsety = 0;
}
// take circle range into account
if (dist > 100)
if (offsetDist > sensitivityAdjustedMaxOffset)
{
offsetx = (maxOffsetx / 100 * (this->xAxisState / dist * 100));
offsety = (maxOffsety / 100 * (this->yAxisState / dist * 100));
offsetx = (offsetx / offsetDist) * sensitivityAdjustedMaxOffset;
offsety = (offsety / offsetDist) * sensitivityAdjustedMaxOffset;
}
// adjust rect with offset