SDL3_net_0.0.0 {
  global:
    NET_AcceptClient;
    NET_CompareAddresses;
    NET_CreateClient;
    NET_CreateDatagramSocket;
    NET_CreateServer;
    NET_DestroyDatagram;
    NET_DestroyDatagramSocket;
    NET_DestroyServer;
    NET_DestroyStreamSocket;
    NET_FreeLocalAddresses;
    NET_GetAddressStatus;
    NET_GetAddressString;
    NET_GetConnectionStatus;
    NET_GetLocalAddresses;
    NET_GetStreamSocketAddress;
    NET_GetStreamSocketPendingWrites;
    NET_Version;
    NET_Init;
    NET_Quit;
    NET_ReadFromStreamSocket;
    NET_ReceiveDatagram;
    NET_RefAddress;
    NET_ResolveHostname;
    NET_SendDatagram;
    NET_SimulateAddressResolutionLoss;
    NET_SimulateDatagramPacketLoss;
    NET_SimulateStreamPacketLoss;
    NET_UnrefAddress;
    NET_WaitUntilConnected;
    NET_WaitUntilInputAvailable;
    NET_WaitUntilResolved;
    NET_WaitUntilStreamSocketDrained;
    NET_WriteToStreamSocket;
    # extra symbols go here (don't modify this line)
  local: *;
};
