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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#pragma once
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#include "Cafe/HW/Latte/Renderer/RendererShader.h"
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#include "HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "util/helpers/ConcurrentQueue.h"
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#include "util/helpers/Semaphore.h"
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#include <Metal/Metal.hpp>
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class RendererShaderMtl : public RendererShader
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{
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friend class ShaderMtlThreadPool;
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enum class COMPILATION_STATE : uint32
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{
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NONE,
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QUEUED,
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COMPILING,
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DONE
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};
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public:
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static void ShaderCacheLoading_begin(uint64 cacheTitleId);
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static void ShaderCacheLoading_end();
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static void ShaderCacheLoading_Close();
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static void Initialize();
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static void Shutdown();
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RendererShaderMtl(class MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode);
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virtual ~RendererShaderMtl();
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MTL::Function* GetFunction() const
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{
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return m_function;
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}
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sint32 GetUniformLocation(const char* name) override;
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void SetUniform1i(sint32 location, sint32 value) override;
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void SetUniform1f(sint32 location, float value) override;
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void SetUniform2fv(sint32 location, void* data, sint32 count) override;
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void SetUniform4iv(sint32 location, void* data, sint32 count) override;
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void PreponeCompilation(bool isRenderThread) override;
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bool IsCompiled() override;
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bool WaitForCompiled() override;
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private:
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class MetalRenderer* m_mtlr;
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MTL::Function* m_function = nullptr;
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StateSemaphore<COMPILATION_STATE> m_compilationState{ COMPILATION_STATE::NONE };
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std::string m_mslCode;
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bool ShouldCountCompilation() const;
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MTL::Library* LibraryFromSource();
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//MTL::Library* LibraryFromAIR(std::span<uint8> data);
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void CompileInternal();
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//void CompileToAIR();
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void FinishCompilation();
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};
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